(4.0.0 - 4.21.1) 1.0.3 (4.0.0 - 4.21.1) 1.0.2 (4.0.0 - 4.21.1) 1.0.1 (5.0.0 - 5.16.0) 1.0.4
EconomyEnchant Shop For Pocketmine 4.0.0, With Many features
Commands | Default |
---|---|
/eshop |
True |
---
# Please don't edit this, only for internal use
config-version: 1
# Your Economy plugin name
# Available: BedrockEconomy, EconomyAPI, Capital, XP, Auto
# If you select auto but there is no Economy Plugin it will automatically use XP
economy: "Auto"
# Selector for Capital Economys
selector: []
# Transaction label for Capital Economys
# In addition to these labels, there is also an `enchant` label
# which specifies which enchantment is bought.
capital-labels:
plugin: EconomyEnchant
reason: buyEnchant
# Can EnchantTable Redirect to EconomyEnchant
enchant-table: true
# Add Anvil Sound to Player if Enchant is Successful
sound: true
# Form
form:
# Buy Menu
buy-shop:
# Title for BuyShop
title: "EnchantShop"
# Content for BuyShop
content: "Select Enchantment:"
# Button Style
# Tag: {price} Price Enchantment, {enchant} Name Of Enchantment
button:
# Only can 0-1
0: "{enchant}"
1: "{price}"
# Submit Menu
submit:
# Title for BuyShop
title: "EnchantShop"
# Content
# Tag: {price} Price of Enchantment
content: "§aYou will pay {price} Per Level"
# Max Content
max-content: "§aYour item has reached the level limit!"
# Slider Content
slider: "Level"
# Message
message:
# Cannot Enchant On This Item
err-item: "§cYou cannot add Enchantment to This Item!"
# Exit Message
exit: "§aThank you for visiting!"
# Successfully Buy Enchant
# Tag: {enchant} Name Enchantment, {item} Name Item, {price} Price Enchantment
success: "§aSuccessfully Enchant {enchant} to {item}, with Price {price}"
# Error Max Enchant
max: "§cEnchant failed!, Your item is reached Max Level"
# Error Money not Enough
# Tag: {need} Needed Money
enough: "§cYour money is not enough need {need}"
# Mode
# If false Enchantment those that are not set will not be in the shop
# If true Enchantment Auto added and price will be to Default ( Not Setted )
mode: true
# Enchantment
enchantment:
# Name Enchantment
sharpness:
# Price
price: 1000
# Default, If the enchantment is not set above
# it will be redirected here
default:
# Price
price: 10000
# Blacklist Enchantment from Shop
# if you want blacklist just add
# example: ["sharpness", "silk_touch"] or ["sharpness"]
blacklist: []
# Blacklist Enchantment from Item
# if you want blacklist just add
# example:
# blacklist:
# sharpness: ["diamond_sword"]
# If you want add meta just item_name:meta
blacklist-item: []
...