(4.0.0 - 4.21.1) 1.0 (4.0.0 - 4.21.1) 0.6 (4.0.0 - 4.21.1) 2.0.0 (4.0.0 - 4.21.1) 2.0.1 (5.0.0 - 5.16.0) 3.0.0 (5.3.0 - 5.16.0) 3.0.1
A simple JoinUI customizable through the 'config.yml' file, you can edit the form and chat messages, you can also edit the sounds.
# _ _ _ ___ __ __
# _ | | ___ (_) _ _ /_\ / __| | \/ |
# | || | / _ \ | | | ' \ / _ \ | (__ | |\/| |
# \__/ \___/ |_| |_||_| /_/ \_\ \___| |_| |_|
# by fernanACM
# Here is the page for you to choose the sound you like:
# https://www.digminecraft.com/lists/sound_list_pe.php
# Remember that the type of music must be of the " ",
# DO NOT TOUCH!
config-version: "2.0.0"
# ====(PREFIX)====
Prefix: "&l&f[&6JoinACM&f]&r&8»&r "
# ====(VIP SUPPORT)====
JoinVip:
Support:
# Use "true" or "false" To activate/deactivate this option
enabled: false
# Add player names
vip-list:
- fernanACM9606
- Steve
- KEN3701
# Add messages to the aforementioned users, this applies
# at the time of joining the game.
# Use: {PLAYER} => player name
# Example:
# Join:
# PlayerName:
# message: "{PLAYER} just joined, please welcome them."
# // sounds: https://www.digminecraft.com/lists/sound_list_pe.php
# soundName: "random.totem"
Join:
fernanACM9606:
message: "&f[&c{PLAYER}&f]&b:&e The server owner just joined."
soundName: "random.totem"
KEN3701:
message: "&f[&6{PLAYER}&f]&b:&e You have joined ACM servers."
soundName: "mob.villager.yes"
# Add messages to the aforementioned users, this applies
# at the time of leaving the game.
# Use: {PLAYER} => player name
# Example:
# Quit:
# PlayerName:
# message: "{PLAYER} the owner is gone."
# // sounds: https://www.digminecraft.com/lists/sound_list_pe.php
# soundName: "random.totem"
Quit:
fernanACM9606:
message: "&f[&c{PLAYER}&f]&b:&e The server owner just joined."
soundName: "random.pop2"
KEN3701:
message: "&f[&6{PLAYER}&f]&b:&e The admin left :)."
soundName: "mob.villager.no"
# Sound on/off settings
Sound:
# Use "true" or "false" To activate/deactivate this option
playerJoin: true
# Use "true" or "false" To activate/deactivate this option
playerQuit: true
# sounds: https://www.digminecraft.com/lists/sound_list_pe.php
# In case you forgot to put "soundName" in a message
default-joinSoundName: "mob.villager.yes"
# sounds: https://www.digminecraft.com/lists/sound_list_pe.php
# In case you forgot to put "soundName" in a message
default-quitSoundName: "mob.villager.no"
# ====(PLAYER JOIN)====
PlayerJoin:
BroadCast:
# (JOIN)
# Custom message when joining:
# Use "{NAME}" to display player name
playerJoinMessage: "&8[&a+&8]&a {NAME}"
# sounds: https://www.digminecraft.com/lists/sound_list_pe.php
joinSoundName: "mob.irongolem.hit"
# Use "true" or "false" To activate/deactivate this option
playerJoin: true
# Use "true" or "false" To activate/deactivate this option
joinSound: true
# {FIRST_TIME}
# Use "{NAME}" to display player name
firstTimeBroadCastMessage:
- "=========================================="
- "&ePlease welcome {NAME}, he has joined our"
- "&ecommunity for the first time."
- "=========================================="
# (JOIN SETTINGS)
JoinType:
# Modes:
# UI => Send form
# BOOK => Send book
formType: "UI"
# FIRST_TIME => When you first join
# ALWAYS => Always when you join
# false => Disabled when joined
modeForm: "ALWAYS"
# TOAST => Achievement notification
# MESSAGE => Message in the chat
# TIP => Message in TIP
# POPUP Message in POPUP
# ACTION_BAR => Message in the action bar
# false => Disabled when joined
modeMessage: TOAST
# Use "true" or "false" To activate/deactivate this option
modeTitle: true
# Use "true" or "false" To activate/deactivate this option
modeAnimation: true
# Use "true" or "false" To activate/deactivate this option
firstTime: true
# (ANIMATION)
Animation:
# Modes:
# [BOOTS, CHAINS, PICKAXE, SHOVEL, SWORD, HEART, SHIELD,
# SHIELD_ON_FIRE, MIRROR, BLINDNESS, HUNGER, POISON,
# HEART_OF_WITHER, MULTi_HEART, EYE, PILLAGER, EMERALD,
# TWISTER, TOTEM, GUARDIAN] and "false" => Disabled option
animationMode: "EMERALD"
# sounds: https://www.digminecraft.com/lists/sound_list_pe.php
soundName: "random.anvil_land"
# (MESSAGE)
Messages:
sendToast:
title: "&l&aJoin&fACM&r&e v2.0.0"
subTitle: "&bHe is testing a new version of JoinACM with new stuff!"
sendMessage:
- "&ePut something here, this is a welcome message >:C"
- "&b- JoinACM v2.0.0"
sendTip:
- "&bWelcome!"
- "&6{NAME}"
sendPopup:
- "&bYou again, &d{NAME}&b?!"
sendActionBar:
- "&l&9JOIN ACM"
sendTitle:
titleMessage: "&l&6Welcome"
subTitleMessage: "&f{NAME}&b, thanks for using JoinACM"
firstTimeMessage:
- "&e=================="
- "&bWow, you seem to be new."
- "&bWelcome."
- "&e=================="
# ====(PLAYER QUIT)===
PlayerQuit:
BroadCast:
# [QUIT]
# Custom message when joining:
# Use "{NAME}" to display player name
playerQuitMessage: "&8[&c-&8]&c {NAME}"
# sounds: https://www.digminecraft.com/lists/sound_list_pe.php
quitSoundName: "mob.irongolem.walk"
# Use "true" or "false" To activate/deactivate this option
playerQuit: true
# Use "true" or "false" To activate/deactivate this option
quitSound: true
# ====(SPAWN CUSTOM)====
# Modes:
# DEFAULT => Upon joining, you will appear in the default world.
# CUSTOM => You will be able to define the world where you want
# to spawn when you join. Use the command /joinacm setspawn
# false => Disable this option
SpawnMode:
joinSpawn: "DEFAULT"
undefined-message: "&cYou have not defined &l&bJoinACM&r&c SpawnCustom. &dUse: /joinacm setspawn"
# ====(JOIN UI)====
JoinUI:
# Use "true" or "false" To activate/deactivate this option
sendFormMessage: true
# Use "true" or "false" To activate/deactivate this option
modeAnimation: true
# Title
sendTitle:
titleMessage: "&l&6Welcome"
subTitleMessage: "&f{NAME}&b, thanks for using JoinACM"
Sounds:
# sounds: https://www.digminecraft.com/lists/sound_list_pe.php
closeForm: "random.pop2"
clickTheButton: "random.fizz"
# form
title: "&l&5JoinACM"
content:
- "§eWelcome to the server friend :D"
- "§eI hope you like it very much"
- "{LINE}{LINE}&cVersion:&e 2.0.0"
- "&cReport bug:&e &ehttps://discord.gg/YyE9XFckqb"
- "&cGithub:&b https://github.com/fernanACM/"
- "&cAuthor: §ffernanACM"
# You can add an infinite number with or without commands.
# Example:
# JoinUI:
# buttons:
# ButtonName:
# name: "Test"
# // http or https
# image: "https://i.imgur.com/cVJBKqf.png"
# // Use "CONSOLE" or "PLAYER"
# target: CONSOLE
# command: "give {PLAYER} apple 5"
# -
buttons:
JoinACM:
name: "Click to continue"
image: "https://i.imgur.com/cVJBKqf.png"
Apple:
name: "Receive apple{LINE}click"
# http or https
image: "textures/items/apple"
command: "give {PLAYER} apple 5"
# Use "CONSOLE" or "PLAYER"
target: "CONSOLE"
# ====(BOOK UI)====
BookUI:
# Book info
title: "&l&cJoinACM"
author: "&afernanACM"
# Pages
pages:
# Here you can add a great infinity of pages
# Example:
# BookUI:
# pages:
# PaginaName:
# // The page number, the first page is equal to "0"
# page: 3
# content:
# - "Your content here"
JoinACM:
page: 0
content:
- " &l&9JoinACM {LINE}{LINE}"
- "§bWelcome to the server friend :D"
- "§bI hope you like it very much"
- "{LINE}{LINE}&cVersion:&a 2.0.0"
- "&cReport bug:&a https://discord.gg/YyE9XFckqb"
- "&cGithub:&b https://github.com/fernanACM/"
- "&cAuthor: §afernanACM"
Page2:
page: 1
content:
- "Here you can add many more information"
- "&cReport bug:&a https://discord.gg/YyE9XFckqb"
- "&cGithub:&b https://github.com/fernanACM/"
- "&cAuthor: §afernanACM"
# ====(MESSAGES)====
Messages:
no-permission: "&cYou don't have permissions for this"
spawn-selected-successfully: "&aWorld custom spawn defined:&b {X}, {Y}, {Z}, world:&a {WORLD_NAME}"
spawn-successfully-removed: "&aThe old spawn has been successfully removed!"
/joinacm
> Open form to preview the 2 types of FormUI/joinacm setspawn
> Define spawn/joinacm removespawn
> Remove spawnjoinacm.command:
joinacm.command.setpawn
joinacm.command.removespawn
Redes | Tag | Link |
---|---|---|
YouTube | fernanACM | YouTube |
Discord | fernanACM#5078 | Discord |
GitHub | fernanACM | GitHub |
Poggit | fernanACM | Poggit |
Authors | Github | Lib |
---|---|---|
Vecnavium | Vecnavium | FormsUI |
CortexPE | CortexPE | Commando |
Muqsit | Muqsit | SimplePacketHandler |
DaPigGuy | DaPigGuy | libPiggyUpdateChecker |
cooldogedev | cooldogedev | LibBook |