(4.0.0 - 4.21.1) 2.1.1 (4.0.0 - 4.21.1) 2.1.0 (4.0.0 - 4.21.1) 2.0.3 (4.0.0 - 4.21.1) 2.0.2 (4.0.0 - 4.21.1) 2.0.1 (4.0.0 - 4.21.1) 2.0.0 (3.0.0 - 3.25.6) 1.1.0 (3.0.0 - 3.25.6) 1.0.1 (3.0.0 - 3.25.6) 1.0.0 (5.0.0 - 5.16.0) 3.0.0 (5.0.0 - 5.16.0) 3.0.1 (5.12.0 - 5.12.0) 3.1.0 (5.12.0 - 5.16.0) 3.1.0
<argument> - required Argument
[argument] - optional Argument
Command | Description | Permission | Aliases/Notice |
---|---|---|---|
//pos1 | Set the first Position | easyedit.position | //1 left click a block in creative with a wooden axe |
//pos2 | Set the first Position | easyedit.position | //2 break a block in creative with a wooden axe |
//set <pattern> | Set the selected Area | easyedit.command.set | |
//replace <block> <pattern> | Replace the selected Area | easyedit.command.set | |
//naturalize [pattern] [pattern] [pattern] | Naturalize the selected Area | easyedit.command.set | |
//smooth | Smooth the selected Area | easyedit.command.set | |
//brush sphere [radius] [pattern] //brush smooth [radius] //brush naturalize [radius] [topBlock] [middleBlock] [bottomBlock] |
Create a new Brush | easyedit.command.brush | //br |
//undo <count> | Revert your latest change | easyedit.command.undo | |
//redo <count> | Revert your latest undo | easyedit.command.redo | |
//copy | Copy the selected Area | easyedit.command.copy | |
//paste | Paste the Clipboard | easyedit.command.paste | |
//insert | Insert the Clipboard | easyedit.command.paste | Paste only into air blocks |
//center [block] | Set the center Blocks (1-8) | easyedit.command.set | //middle |
//move | Move the selected area | easyedit.command.paste | Look into the direction you want the selected blocks to move into |
//stack | Stack the selected area | easyedit.command.paste | Look into the direction you want the selected blocks to stack into |
//extend [count|vertical] | Extend the selected Area | easyedit.position | //expand Look into the direction you want to extend to |
//sphere <radius> <pattern> | Set a sphere | easyedit.command.set | |
//hsphere <radius> <pattern> [thickness] | Set a hollow sphere | easyedit.command.set | //hollowsphere |
Patterns allow the creation of complex editing rules.
Usage of Patterns: #patternName;arg1;arg2...(block1,block2...)
Block Patterns are just blocks, they just consist out of the name of the block or its numeric ID
Examples:
The Random Pattern as it name suggests selects a random Pattern
Example:
#random(dirt,stone,air)
It can also be used with Logic Patterns, note that it only selects once, if the pattern is not valid nothing is changed
It also works nested:
#random(#random(stone,stone:1,stone:2),#random(dirt,grass))
These Patterns allow control over the usage of Blocks
If one Pattern is not valid, the next one is being used (separated by a comma)
Example:
#block;stone(dirt),#around;stone(grass)
-> stone and blocks next to stone get replaced with dirt/grass, otherwise nothing happens
They can also be nested:
#block;stone(#around;dirt(grass)),air
-> stone blocks which also have dirt blocks next to them get replaced with grass, other stone blocks stay as they are, non-stone blocks are set to air
<argument> - required Argument
[argument] - optional Argument
patterns - children patterns, can be separated by a comma
Pattern | Description |
---|---|
#block;<block>(patterns) | Executes Patterns if the block is the same as the specified block (like in //replace) |
#above;<block>(patterns) | Executes Patterns if the block is above the specified block |
#around;<block>(patterns) | Executes Patterns if the block is next to the specified block |
#below;<block>(patterns) | Executes Patterns if the block is below the specified block |
#not(condition(patterns)) | Executes Patterns of next Pattern is false (only works when nested) |
#odd;[x];[y];[z](patterns) | Executes Patterns if the block is at odd coordinates at x, y and z Axis, the x, y and z can be left out (only given ones will be checked) |
#even;[x];[y];[z](patterns) | Executes Patterns if the block is at even coordinates (see odd for more info) |
#divisible;<number>;[x];[y];[z](patterns) | Executes Patterns if the block is at coordinates which are divisible by the given number (see odd for more info) |
These Patterns have an own use
<argument> - required Argument
[argument] - optional Argument
patterns - children patterns, can be separated by a comma
Pattern | Description |
---|---|
#smooth | makes your terrain smoother |
#naturalize([pattern],[pattern],[pattern]) | makes your selection more natural (1 layer pattern1, 3 layers pattern2, pattern3) |