You are using Lemehost V2, the new version with a fresh database.
Check Lemehost V1 StatusBring automated firework displays to your PocketMine-MP server.
FireworkShow spawns fireworks at configured positions in worlds on a repeating schedule. It's ideal for nightly shows, holidays, or automated decorations.
plugins/ directory.config.yml will be created if it doesn't exist.config.yml to set positions, command name, or explosion presets as needed.Default command: /fireworkshow (can be changed in config.yml)
Permission: fireworkshow.command.fireworkshow
/fireworkshow list — show configured positions for all worlds/fireworkshow add <world> <x> <y> <z> — add a new position (there's also an in-game UI)/fireworkshow remove <world> <index> — remove a position by its index/fireworkshow toggle <world> <index> — enable/disable a positionNotes:
config.yml. The permission node is
fireworkshow.command.fireworkshow by default.spawnTick interval (in ticks; 20 ticks ≈ 1
second).nightOnly: true for a position, fireworks spawn only while the world's time is in the night range.explosions list, those explosions are used deterministically. If omitted, the plugin will spawn
randomized fireworks.flightTimeMultiplier) determines how long the rocket entity will fly before exploding. See the "Flight time" section below for the exact formula and examples.The plugin stores configuration in config.yml. A default file is generated on first run. Key sections:
command: controls the registered command name, description, usage, and aliases.positions: list of configured firework positions. Each entry defines where and how fireworks spawn.Example positions entries:
command:
name: fireworkshow
description: Manage firework shows
usage: /fireworkshow
aliases:
- fwshow
- fws
positions:
- worldName: world
x: -385
y: 67
z: -24
enabled: true
nightOnly: false
spawnTick: 40
flightTimeMultiplier: 1
explosions:
- type: SMALL_BALL
colors:
- LIGHT_BLUE
fade: []
twinkle: true
trail: false
- worldName: world
x: -390
y: 66
z: -20
enabled: true
nightOnly: false
spawnTick: 40
flightTimeMultiplier: 1
explosions:
- type: CREEPER
colors:
- LIME
fade: []
twinkle: false
trail: falseworldName (string): the world where the position is located.x, y, z (int/float): coordinates for the spawn location.enabled (bool): whether this position is active.nightOnly (bool): if true, spawn only during night.spawnTick (int): spawn interval in ticks (20 ticks ≈ 1 second).flightTimeMultiplier (int): multiplier that controls rocket flight duration before explosion. Valid range: 1–127. Default: 1explosions (optional array): explicit explosion definitions to use at this position.When a firework is spawned the plugin computes a randomized duration in ticks using this formula:
random duration (ticks) = ((flightTimeMultiplier + 1) * 10) + random(0..12)
flightTimeMultiplier = 1 -> ((1 + 1) * 10) + (0..12) = 20..32 ticks (≈ 1.0–1.6 seconds).flightTimeMultiplier = 5 -> ((5 + 1) * 10) + (0..12) = 60..72 ticks (≈ 3.0–3.6 seconds).flightTimeMultiplier = 127 -> ((127 + 1) * 10) + (0..12) = 1280..1292 ticks (≈ 64.0–64.6 seconds).A larger flightTimeMultiplier makes rockets fly longer before exploding. The UI and config accept integer values; the in-game UI clamps the input to the 1–127 range.
Each explosion object supports:
type (string|int): firework shape (case-insensitive name or numeric id). Common names: SMALL_BALL, LARGE_BALL, STAR,
CREEPER, BURST.colors (array): dye color names (e.g., RED) or numeric color ids.fade (array, optional): dye color names or ids used for fade.twinkle (bool, optional): if true, the explosion twinkles.trail (bool, optional): if true, the explosion leaves a trail.Notes on values:
enabled is true.nightOnly flag.config.yml and that you have the permission node.