(3.0.0 - 3.25.6) 2.1.0 (3.0.0 - 3.25.6) 2.0.0 (3.0.0 - 3.25.6) 1.2.1 (3.0.0 - 3.25.6) 1.2.0 (3.0.0 - 3.25.6) 1.1.0 (3.0.0 - 3.25.6) 1.0.0
4826
Read more on poggitA pocketmine plugin implementing the legacy prison rank up system in addition to a form of prestiging.
- /prestige - Reset your rank and multiply your rank up price by a specified amount.
- /rankup - Rank up to the next rank.
prisons.*:
default: op
description: Allows access to all prison commands.
children:
prisons.rankup:
default: true
description: Allows user to use /rankup.
prisons.prestige:
default: true
description: Allows players to use /prestige.
prisons.nomine.bypass:
default: op
description: Allows players to mine/place blocks in areas that are not mine areas.
Here's an example of me getting and setting the prestige and rank of a player.
<?php
declare(strict_types = 1);
namespace TPE\Test;
use TPE\Prisons\Prisons;
use pocketmine\Player;
use TPE\Prisons\PrisonPlayer;
class TestPlugin extends PluginBase {
public function onEnable() {
// enabled
}
public function getPrisonPlayer(Player $player) : ?PrisonPlayer {
return Prisons::get()->getPlayerManager()->getPlayer($player) jQuery3210171210030165728_1619076280935 null;
}
public function getPrisonRank(PrisonPlayer $player) : ?string {
return $player->getPrisonRank() jQuery32109215162156046481_1619852217003 null;
// returns the prison rank of a player e.g 'a'.
}
public function setPrisonRank(PrisonPlayer $player, string $rank) : void {
$player->setPrisonRank($rank);
// sets the prison rank to whatever '$rank' is
}
public function getPrestige(PrisonPlayer $player) : ?int {
return $player->getPrestige() ?? null;
// returns the prestige of a player, by default this is 0.
}
public function setPrestige(PrisonPlayer $player, int $prestige) : void {
$player->setPrestige($prestige);
// sets a players prestige to whatever '$prestige' is.
}
}
Keep in mind that none of those functions are implemented into this plugin, you create them yourself.
<?php
declare(strict_types = 1);
namespace TPE\Test;
use pocketmine\event\Listener;
use TPE\Prisons\Listener\PrisonListener\PrisonRankUpEvent;
use TPE\Prisons\Listener\PrisonListener\PrisonPrestigeEvent;
class EventListener implements Listener {
public function onRankUp(PrisonRankUpEvent $event) : void {
$player = $event->getPlayer(); // returns a 'Player' instance, not a 'PrisonPlayer' instance.
$currentRank = $event->getCurrentRank(); // returns a string representing the current rank of a player.
$newRank = $event->getNewRank(); // returns a string representing what the players rank will be set to when the event executes.
$addedperms = $event->getAddedPermissions(); // returns a string array representing all added permissions for the specific rankup.
$removedperms = $event->getRemovedPermissions(); // returns a string array representing all removed permissions for the specific rankup.
$commands = $event->getCommands(); // returns a string array of all commands ran during rankup.
$event->setAddedPermissions(["prisons.*"]); // sets the added permissions for that specific players rankup to 'prisons.*', you can specify multiple.
$event->setRemovedPermissions(["prisons.prestige"]); // sets the removed permissions for that specific players rankup to 'prisons.prestige'.
$event->setCommands(["say {PLAYER} has ranked up to {$newRank!"}]); // within all commands use {PLAYER} to represent the player in the event.
}
public function onPrestige(PrisonPrestigeEvent $event) {
$player = $event->getPlayer(); // returns a 'Player' instance, not a 'PrisonPlayer' instance.
$currentPrestige = $event->getCurrentPrestige; // returns an int representing the current prestige of a player.
$newPrestige = $event->getNewPrestige(); // returns an int representing what the players prestige will be set to when the event executes.
$addedperms = $event->getAddedPermissions(); // returns a string array representing all added permissions for the specific prestige.
$removedperms = $event->getRemovedPermissions(); // returns a string array representing all removed permissions for the specific prestige.
$commands = $event->getCommands(); // returns a string array of all commands ran during prestige.
$event->setAddedPermissions(["prisons.*"]); // sets the added permissions for that specific players prestige to 'prisons.*', you can specify multiple.
$event->setRemovedPermissions(["prisons.prestige"]); // sets the removed permissions for that specific players prestige to 'prisons.prestige'.
$event->setCommands(["say {PLAYER} has prestiged to {$newPrestige!"}]); // within all commands use {PLAYER} to represent the player in the event.
}
}
Contact me on discord TPE#1061
if you have any further queries related to this plugin.