(4.0.0 - 4.21.1) 1.9.0 (4.0.0 - 4.21.1) 1.8.0 (4.0.0 - 4.21.1) 1.7.0 (4.0.0 - 4.21.1) 1.6.0 (4.0.0 - 4.21.1) 1.5.0 (4.0.0 - 4.21.1) 1.3.0 (3.24.0 - 3.25.6) 1.2.0 (3.21.0 - 3.25.6) 1.1.0 (3.21.0 - 3.25.6) 1.0.0 (4.0.0 - 4.21.1) 2.0.0 (4.0.0 - 4.21.1) 2.0.1 (5.0.0 - 5.16.0) 3.0.0 (5.0.0 - 5.16.0) 3.0.1 (5.5.0 - 5.16.0) 3.0.2
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Read more on poggitA PocketMine-MP plugin that replaces a block with another block at a predetermined time.
blockreplacer.bypass
permission to allow them to bypass block replacement and interact with blocks without triggering the replacement process.blockreplacer.bypass
: Grants users the ability to bypass block replacement, allowing them to interact with blocks without triggering the replacement process.# BlockReplacer Configuration
# Permission defaults for the "blockreplacer.bypass" permission.
# This permission allows players to bypass block replacement.
# Valid values:
# - op: All server operators (ops) are assigned this permission by default.
# - all: Everyone is assigned this permission by default.
# - none: No one is assigned this permission by default.
permission:
defaults: op
# Automatic Item Pickup
# Dropped items will be automatically added to the player's inventory.
# If the player's inventory is full, the item will be dropped near the player.
# This also includes experience points.
auto-pickup:
enabled: true
# Block Replacement Rules
blocks:
# The default block used for replacement.
default-replace: air
# The default time (in seconds) before a block is replaced with the previous block.
default-time: 60
# List of block replacement rules.
# This should also always be wrapped in quotes to ensure it is parsed correctly.
# Format: "block_from=block_to=time".
# If "block_to" is not set, it will be replaced with the default replacement block.
# If "time" is not set, it will be replaced with the default replacement time.
list:
# Example 1: Replace cobblestone with stone within 5 seconds, with drops and experience.
"cobblestone=stone=5":
drops:
- item: stone
amount: 1-2 # Amount range: from 1 to 2
chance: 50-100 # Chance range: from 50% to 100%
experience:
amount: 5 # Fixed experience amount
chance: 100 # Fixed chance
# Example 2: Replace oak log with spruce log within 10 seconds, no drops, and double experience.
"oak_log=spruce_log=10":
drops: []
experience:
amount: 2 # Double the default experience amount
chance: 100 # Fixed chance
# Example 3: Replace diamond ore with emerald ore, follows default replacement time, with drops and experience.
"diamond_ore=emerald_ore":
drops:
- item: emerald
amount: 1-2 # Amount range: from 1 to 2
chance: 50-100 # Chance range: from 50% to 100%
experience:
amount: 10 # Fixed experience amount
chance: 50 # Fixed chance
# Example 4: Replace redstone ore with glowstone, within 8 seconds, with drops and quadruple experience.
"redstone_ore=glowstone=8":
drops:
- item: glowstone_dust
amount: 4-6 # Amount range: from 4 to 6
chance: 80-100 # Chance range: from 80% to 100%
experience:
amount: 4 # Quadruple the default experience amount
chance: 100 # Fixed chance
# Example 5: Replace oak wood with acacia wood within 15 seconds, no drops, and custom experience.
"oak_wood=acacia_wood=15":
drops: []
experience:
amount: 10 # Fixed experience amount
chance: 100 # Fixed chance
# Example 6: Replace stone with random wool color, follows default replacement time, with drops and experience.
"stone":
drops:
- item: wool
amount: 1-3 # Amount range: from 1 to 3
chance: 50-100 # Chance range: from 50% to 100%
experience:
amount: 5 # Fixed experience amount
chance: 100 # Fixed chance
# Example 7: Replace gold ore with default replacement block and time, with drops and a unique item tool.
"gold_ore":
drops:
- item: diamond_pickaxe
amount: 1 # Fixed amount
chance: 10 # Fixed chance
name: "§6Efficiency's Edge" # Custom name for the item
lore:
- "§eHarness the power of swiftness." # Custom lore for the item
- "§bWithstands the test of time and labor."
- "§aEffortlessly carves through any material."
enchantments:
- name: haste
level: 3
- name: efficiency
level: 5
- name: unbreaking
level: 3
# Particle Effects
particles:
# Whether to display particles when destroying blocks.
enabled: true
# The name of the particle to be displayed when destroying the previous block.
from: minecraft:villager_happy
# The name of the particle to be displayed when replacing the block after it.
to: minecraft:explosion_particle
# Sound Effects
sounds:
# Whether to play sound effects when destroying blocks.
enabled: true
# The volume of the sound effects.
volume: 1
# The pitch of the sound effects.
pitch: 1
# The name of the sound to be played when destroying the previous block.
from: random.orb
# The name of the sound to be played when replacing the block after it.
to: random.explode
# World Configuration
worlds:
# Set this to true if you want to use the blacklisted-worlds setting.
# If both enabled-world-blacklist and enabled-world-whitelist are set to the same setting,
# the block will be replaced for all worlds.
enabled-world-blacklist: false
# If enabled-world-blacklist is set to true, the block will be replaced for all worlds,
# except the worlds mentioned here.
blacklisted-worlds:
- blacklistedworld1
- blacklistedworld2
# Set this to true if you want to use the whitelisted-worlds setting.
# If both enabled-world-blacklist and enabled-world-whitelist are set to the same setting,
# the block will not be replaced for all worlds.
enabled-world-whitelist: false
# If enabled-world-whitelist is set to true, blocks will not be replaced for all worlds,
# except the worlds mentioned here.
whitelisted-worlds:
- whitelistedworld1
- whitelistedworld2